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#181 (permalink) |
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Registered User
Join Date: Feb 2006
Posts: 34
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Re: Inselkampf - Addictive browser based game
I think it's about 50/50. Most 1000+ players wouldn't attack a sub 50 isle unless they thought you were inactive. The best thing to do is to pm the person who attacked you and ask politely why they saw fit to attack a sub 50 island. I did that when it happened to me and the attacks stopped, admittedly that may have had more to do with the fact that Lacedaemonian obliterated the guys entire fleet and army. Post some details about what resources you lost and any results you get from mailing the agressor, i'll send you a little something now but my fleet is on a jolly to rottnest so it wont be much i'm afraid.
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#182 (permalink) |
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Creeping in shadows
Join Date: Jun 2005
Location: East-Europe
Posts: 73
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Re: Inselkampf - Addictive browser based game
Ah, no problem actually. He/she/it got something like 50 resources from each type, I was just wondering if that was regular feature. I politely wrote him, asking whether he is now really happy, after such magnificent win
Probably will piss him off, but this is just a game ... right ![]() |
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#183 (permalink) | |
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Unreg. Mutant Moderator
Join Date: Feb 2005
Location: Newcastle, UK
Posts: 1,462
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Re: Inselkampf - Addictive browser based game
Quote:
Most don't bother. If someone is hassling you, post his details on here and I'll see if I can get him to stop. Normally most people are fairly good about only raiding inactive players unless they are idiots or you've narked them off. If they guy is being a swine, I'll see if I can do something about that too ![]()
__________________
"I'm always happy. Which is kind of worrying when you really think about it." |
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#184 (permalink) | |
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Creeping in shadows
Join Date: Jun 2005
Location: East-Europe
Posts: 73
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Re: Inselkampf - Addictive browser based game
Quote:
Only about 2-3 upgrades per 24 hours. |
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#185 (permalink) |
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Unreg. Mutant Moderator
Join Date: Feb 2005
Location: Newcastle, UK
Posts: 1,462
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Re: Inselkampf - Addictive browser based game
Well if he strikes again, let me know who it is so I can appear threatening or retaliate for you.
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__________________
"I'm always happy. Which is kind of worrying when you really think about it." |
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#186 (permalink) |
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Creeping in shadows
Join Date: Jun 2005
Location: East-Europe
Posts: 73
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Re: Inselkampf - Addictive browser based game
Actually he replied to my mail, with good humour and as most of local guessed correctly, he/she/it thought I was inative. So probably wont be attacking soon, at least I hope so
Ok, back to building i.e. waiting for resources to accumulate ![]() |
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#187 (permalink) |
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*****Dux Bellorum*****
Join Date: May 2004
Location: The Road
Posts: 6,200
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Re: Inselkampf - Addictive browser based game
Ah the inactive yarn. lol
Give me their coordinates in future I will recover your losses. Also score means nothing in this game. I could bully a high score player with my current army. ![]()
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Nothing to say at this time.... |
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#191 (permalink) |
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former axe demon
Join Date: Oct 2005
Location: brandhook ,Belgium
Posts: 454
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Re: Inselkampf - Addictive browser based game
echoing yourself? we really need a chronicles alliance to prevent such things from happening
if you do it on purpose, Markyman, you might be the first victim we will feest on, wmwuhahahaha ![]() |
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#192 (permalink) |
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Creeping in shadows
Join Date: Jun 2005
Location: East-Europe
Posts: 73
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Re: Inselkampf - Addictive browser based game
Ok, here were people with too much stone, if the situation is still the same I could use about 1000 units. For me it's THE resource to wait for, although the stone mine is currently the highest level building
Probably the situation will change once harbour etc. are built |
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