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#31 (permalink) |
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*****Dux Bellorum*****
Join Date: May 2004
Location: The Road
Posts: 6,200
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Re: Inselkampf - Addictive browser based game
If we all post co-ordinates here I will try to stick them to the first post so we can check each other out and help each other. If this takes off Brian may give us our own Room. If he doesn't I may take the huff.
I am called Lacedaemonian in the game, my isle is called 'Sparta' and its co-ordinates are 2:26:12. If we get enough users from here we could potentially make our own alliance and work as a feeder for the Malazan. Just food for thought.
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#33 (permalink) |
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Ol' Floppy Legs
Join Date: Jan 2004
Location: The Land of Whiskey, Women, and Gold.
Posts: 960
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Location and Info
In-Game Member Name: McMurphy
Island Name: GunnUn Osais---the isle of whiskey, women, and gold. [11:69:2] Maybe I should place a membership sticky thread for this information on this board? What's your opinion, Lacey?
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Some call me a genius. Others are not the sarcastic type. |
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#34 (permalink) |
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*****Dux Bellorum*****
Join Date: May 2004
Location: The Road
Posts: 6,200
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Re: Inselkampf - Addictive browser based game
Good idea mate. I think if we get enough interested we could set up support networks and maybe another alliance - though I hasten to add one that would wholly support Malazan.
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#38 (permalink) | |
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Unreg. Mutant Moderator
Join Date: Feb 2005
Location: Newcastle, UK
Posts: 1,462
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Re: Inselkampf - Addictive browser based game
Quote:
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"I'm always happy. Which is kind of worrying when you really think about it." |
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#39 (permalink) |
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Dutch Bloke
Join Date: Nov 2005
Posts: 747
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Re: Inselkampf - Addictive browser based game
The main house is the heart of each and every isle. Here building orders are coordinated. The more it is expanded, the more buildings can be built.
More buildings? I'm level three and still no new buildings available... |
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#40 (permalink) |
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former axe demon
Join Date: Oct 2005
Location: brandhook ,Belgium
Posts: 454
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Re: Inselkampf - Addictive browser based game
it goes so slow... you need like level ten to have a harbour... pfff
gonna start building a wall, I think. The biggest problem for me is the stonequarry. |
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#41 (permalink) |
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Unreg. Mutant Moderator
Join Date: Feb 2005
Location: Newcastle, UK
Posts: 1,462
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Re: Inselkampf - Addictive browser based game
It changes, I'm running out of lumber most of the time now (it was gold before, and stone before that!).
And yes, it can be very slow to begin with, it gets more addictive once you start getting access to a Harbour & barracks though - then you can start raiding your weaker neighbours! Although, I must say, I picked on some very weak ones, who are probably inactive - it's suicide to go after ones the same size as you or in an alliance, as you'll just get clobbered by their mates. Best to identify small loners (who have probably chucked it in) for your first victims <cue evil laughter> ![]()
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"I'm always happy. Which is kind of worrying when you really think about it." |
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